The worst of Total War: Rome II’s many problems is its failure to explain its mechanics clearly and especially how those mechanics interact. The internal politics of Rome – something critical to why the Rome: Total War was good – are a particularly badly represented mess: a variety of bars and numbers move around the politics screen without explaining themselves or what they mean in relation to the rest of the game. The food system, newly introduced in this iteration of Total War, is not necessarily the worst offender but it is the one I’ve had the best luck untangling and so it provides a good case study for why Rome II’s obscure, badly implemented mechanics utterly rob the campaign of its basic joy.
At its worst, Europa Universalis IV is a game of unchecked conquest. It shares a common problem with many grand strategy games, namely the fun struggle to survive and grow as a state is gradually replaced with a lengthy period of easy conquest and ‘cleaning up.’ EUIV’s timeline spans 400 years (1444-1821), but it’s rare for me and most players to ever get beyond 1650. By then you are the strongest: alliances can be broken with impunity, neighbours devoured and coalitions smashed. Without the challenge of the early and mid game, EUIV and other titles like it devolve into rote warring to expand your territories. Interesting decisions evaporate, and as long as you’re clever enough not to let a massive coalition form, you will be unchallenged. Playing as Austria is the antidote to those problems. It provides a unique, long-lasting challenge which is different from the experiences of other, more conventional states.